The Metaverse Market is estimated to grow 39.5% from 2022–2028
What Is Metaverse
The word “metaverse” is used to describe a 3D virtual world experience that is truly immersive and is achieved by combining technologies like augmented reality (AR), virtual reality (VR), and augmented reality (MR). By creating a virtual world in which users may participate in immersive gaming, business, socializing, purchasing and selling virtual real estate, and experiencing immersive entertainment, the metaverse platform improves the online experience.
Many professionals think we’re on the verge of establishing a decentralized metaverse, where any person can independently develop their own immersive digital environment. Currently, large corporations control the majority of online areas, thus this would be a radical change. Others worry that a decentralized metaverse will descend into anarchy and lawlessness, while some believe it would be more democratic and open. One way or another, the metaverse is poised to change drastically.
Several groups and businesses have since expanded on the concept of a metaverse. Several rendered 3D virtual worlds can be experienced now. The blockchain is commonly used in these universes to generate one-of-a-kind adventures for users. Some blockchain-based metaverses, for instance, make it possible to set up virtual museums dedicated to the non-fictional genre, or NFT. Artworks and historical relics of all kinds can be showcased in these museums. It’s possible that other metaverses will concentrate on delivering a more conventional gaming experience. All metaverses, no matter what they specialize in, give their users a fresh perspective on the online world.
Analyzing the Market
A CAGR of about 39.5% is expected to be recorded by the global Metaverse Market from 2022–2028, taking it from a value of roughly 47.49 (USD Billion) in 2021 to a value of approximately 400.5 (USD Billion) by 2028.
One of the most popular emerging platforms, Metaverse is drawing major players in the online social networking and gaming industries as well as the world’s foremost innovators in cutting-edge technology. The metaverse is a rapidly expanding phenomenon, with a sizable user base engaging in activities including gaming, content creation, social interaction, learning and training, and online virtual shopping.
Experts predict that the metaverse will permeate many different sectors in many different ways over the next few years, creating a total addressable market of more than USD 1 trillion.
When Facebook, Inc. announced that it would be changing its name to Meta Platforms Inc., or simply “Meta,” the idea of a “metaverse” gained traction. The corporation’s main focus would be on developing the metaverse, a 3D virtual world. Extensive use of the metaverse as a real-time virtual world with immense potential for brand interaction is being made.
Demand for metaverse crypto-asset purchases is rising
Every metaverse has its own set of coins, which are essentially digital versions of the cash used there. They are accustomed to making purchases of all types, including NFTs, virtual real estate, and apparel for their avatars. The use of cryptocurrencies bridges the gap between the online and offline worlds. They make it possible to determine the value of digital assets in terms of fiat currency and the returns on those assets over time. Purchasing virtual goods with bitcoin in the metaverse is becoming increasingly popular.
Websites, messaging applications, and social media sites like Facebook have all contributed to the rise of digital communication between people. The term “metaverse” refers to the development of new online environments where users’ interactions are rich in depth and breadth, and they can do more than just consume content in a passive manner. Investors can profit from the growing popularity of cryptocurrencies by selling metaverse coins and NFTs to buyers on cryptocurrency exchanges.
Future growth is expected from novel hardware solutions for the virtual world metaverse.
There will be a music-themed environment in The Sandbox metaverse, and in January 2022, the company announced a deal with Warner Music Group to make it a reality. This partnership would mark the entry of Warner Music Group (WMG) into the metaverse and NFT industry.
Tencent Holdings, Ltd. announced its alliance with The Asian Institute of Digital Finance in November of 2021. The companies have agreed to work together in the fields of teaching, research, and business creation in order to help advance the fintech sector in Asia.
In the month of November, 2021, Epic Games purchased Harmonix Music Systems. In addition to maintaining existing products like Rock Band 4, the Harmonix team will collaborate with Epic Games, Inc. to create new musical adventures and game modes for Fortnite.
To create AR and VR gear, software, and content by October 2021, Facebook Reality Labs was projected to invest at least USD 10 billion. Formerly known as Facebook, Inc., Meta Platforms, Inc. now operates the Facebook Reality Labs branch.
To help bring NVIDIA Omniverse, the first collaboration and simulation platform, to a wider audience, Nvidia Corporation announced agreements with Blender and Adobe in August 2021.
It was announced in July of 2021 that Epic Games has purchased Sketchfab. On Sketchfab, users may upload, share, sell, and purchase 3D models as well as watch, download, and comment on the creations of other users.
An untitled mobile game based on SNK CORPORATION’s popular arcade series Metal Slug was announced in June 2021 by Tencent’s game branch, TiMi Studios.
With the expansion of their strategic alliance in China in March 2021, NetEase, Inc.’s NetEase Cloud Music, and Merlin Network, welcomed new avenues for cooperation. In 2018, Merlin Network and NetEase Cloud Music struck a collaboration agreement.
The relationship between ByteDance Ltd. and EQUALS was announced in December 2017. The EQUALS network is an international coalition of businesses, governments, nonprofits, and communities dedicated to eliminating the digital gender gap. The announcement of the formal agreement was made during a ceremony organized by Bytedance in Beijing during the Global Festival of AI.
The global Metaverse Market is segmented as follows:
Virtual Reality (VR) & Augmented Reality (AR)
Mixed Reality (MR)
- Virtual Platforms
Content Creation & Social Media
Events & Conferences, Digital Marketing (advertising)
Testing & Inspection
By End Use
Media & Entertainment
Aerospace & Defense
Travel & Tourism